![]() The other of these two differences is the fact that the source code is foldered. Unlike the Cube Engine, that has a 2.5D geometry, the Cube 2 Engine has a real 3D geometry. One of these two major differences is the geometry. There are many differences between the Cube Engine and the Cube 2 Engine, including two major ones. Even if the earliest revisions of Cube 2 Engine were based on the Cube Engine, it became with time very different. It uses an other engine, the Cube 2 Engine. Successors (other engines) Cube 2 Engine Ĭube 2: Sauerbraten, released in 2004, is the official successor of Cube. Ī version of AssaultCube for Android was released in may 2021. Ī Cube port, intended as a technology demo was submitted to the iPhone in 2008, and was released to the iPhone App Store on November 18. Intel ported the game to OpenGL ES to demonstrate a new mobile 3D chipset at the Game Developers Conference in 2005. When the engine is modified, the changes tend to be minor but there also are cases where the changes are significant, such as in AssaultCube (released in November 2006 ) and its fork AssaultCube Reloaded (released in December 2010 ). Such changes of unclear nature appear both in mods of Cube and in other games using the Cube Engine. The main reason for this is that the engine code is not clearly separated from the game code. ![]() However, there also are changes of unclear nature. The engine was reused for several other games, the developers usually modified the engine to adapt it to the needs of their projects. Further development Engine Įarly revision of ActionCube, later renamed AssaultCube The engine is compact and relies on simplicity and brute force instead of fine-tuned complexity. Cube supports multi-user, realtime map editing. This makes realtime in-game map editing feasible. The engine is based on zero-precompilation philosophy-all map data is interpreted dynamically, with no need to recalculate such as shadowmaps or BSP data. no rooms above rooms), but does permit slopes and 3D props, which in turn can be used to make up for most limitations, for example, to create bridges with a passage below. It utilizes a pseudo-3D world model similar to the Doom engine, based on a 2D height map. it's designed for maps that are outdoors rather than Doom and Quake, which are optimized for indoors. The Cube engine was designed as an outdoor engine, i.e.
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